Smoothing a model - ZBrush Video Tutorial | LinkedIn Learning, formerly Lynda.com (2025)

From the course: ZBrush 2020 Essential Training

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Smoothing a model - ZBrush Video Tutorial | LinkedIn Learning, formerly Lynda.com (2)

From the course: ZBrush 2020 Essential Training

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Smoothing a model

- If you have spent any time sculpting, you know that a lot of time is spent smoothing away unwanted detail. The smooth brushes are so commonly used that there's a hotkey specially for going into smooth mode. Just hold down Shift and Zbrush switches to smooth. So holding down Shift and you can see all that detail just melt away. So there's a couple variations on the smooth brush that you might want to be aware of. So let's hit B + S and take a look at these different smooth brushes. So there's Smooth Peaks and let's take a look at this. Now when we switch to a different smooth brush, Zbrush just wants to remind us that this brush is going to be used with the Shift key. So that's okay, can skip this note until the next time we restart. So Smooth Peaks is interesting. It's only going to operate on parts of the model that stick out convexly. So if I hold down Shift and try to smooth on the underside of the chin where it…

Contents

    • ZBrush 2020 in action 50s
    • Preparing for this course 2m 47s
    • Starting ZBrush for the first time 2m 58s
    • (Locked) Loading tools vs. opening projects 4m 21s
    • (Locked) See what's new since version 2018 5m 8s
    • (Locked) Learning the interface 2m 27s
    • (Locked) Navigating in 3D space 3m 5s
    • (Locked) Using the Gizmo 5m 6s
    • (Locked) Additional Gizmo tips 6m 4s
    • (Locked) Using Undo History 2m 9s
    • (Locked) Working with the camera 3m 31s
    • (Locked) Importing 3D models 1m 43s
    • The most commonly used brushes 5m 31s
    • (Locked) Using Brush settings 6m 4s
    • (Locked) Using Symmetry 3m 23s
    • (Locked) Controlling brush size 3m 46s
    • (Locked) Smoothing a model 2m 21s
    • (Locked) Inverting brush effects 1m 55s
    • (Locked) Working with Alphas 3m 52s
    • (Locked) Using the XTractor brushes 4m 28s
    • (Locked) Sculpting with undo history 4m 30s
    • (Locked) Moving with infinite depth 3m 22s
    • (Locked) Using the DecoCurve brushes 4m 34s
    • (Locked) Using a brush without back and forth 2m 3s
    • Working with subtools 3m 42s
    • (Locked) Adding new tools and subtools 2m 40s
    • (Locked) Splitting subtools 2m 58s
    • (Locked) Combining subtools 2m 10s
    • (Locked) Using Insert Mesh brushes 4m 55s
    • (Locked) Creating Insert Mesh brushes 3m 15s
    • (Locked) Using Curve brushes 5m 46s
    • (Locked) Extracting new shapes 2m 57s
    • (Locked) Using Live Booleans 3m 42s
    • (Locked) Generating the Boolean mesh 4m 17s
    • (Locked) Using Transpose Master 2m 31s
    • (Locked) Creating text 2m 50s
    • (Locked) Using folders 5m 41s
    • Creating ZSphere models 6m 11s
    • (Locked) Using the animal ZeeZoo library 3m 41s
    • (Locked) Converting ZSpheres to geometry 5m 15s
    • (Locked) Using ZSketch 8m 30s
    • Selecting parts of an object 2m 24s
    • (Locked) Making masks 6m 17s
    • (Locked) Creating polygroups 3m 58s
    • (Locked) Mask, polygroup, and selection tips 1m 43s
    • (Locked) Generating masks by topology 3m 5s
    • (Locked) Splitting by mask, hidden, or polygroups 4m 5s
    • (Locked) Masking where two objects overlap 4m 3s
    • (Locked) Masking by color 3m 37s
    • ZModeler introduction 3m 30s
    • (Locked) Inserting and removing edges 3m 34s
    • (Locked) Closing holes 3m 15s
    • (Locked) Extruding faces 4m 10s
    • (Locked) Bridging holes and edges 3m 21s
    • (Locked) Splitting points 1m 26s
    • (Locked) Polygrouping with ZModeler 2m 53s
    • (Locked) Limitations of ZModeler 4m 20s
    • Dividing a model 3m 47s
    • (Locked) Sculpting on a subdivision model 4m 2s
    • (Locked) Limitations of subdivision models 3m 36s
    • (Locked) Using Dynamic Subdivision 4m 24s
    • (Locked) Creasing edges 5m 13s
    • Activating DynaMesh 3m 53s
    • (Locked) Sculpting with DynaMesh 3m 30s
    • (Locked) Combining objects with DynaMesh 3m 33s
    • (Locked) Limitations of DynaMesh 4m 52s
    • Activating Sculptris Pro mode 3m 3s
    • (Locked) Sculpting with Sculptris Pro 5m 5s
    • (Locked) Using the new Snake Hook brushes 2m 38s
    • Applying materials 4m 36s
    • (Locked) Painting color 6m 22s
    • (Locked) Laying out UVs 3m 14s
    • (Locked) Converting between color and texture maps 5m 23s
    • (Locked) Painting with SpotLight 7m 56s
    • (Locked) Using NoiseMaker 7m 8s
    • (Locked) Importing models with texture maps 2m 28s
    • (Locked) Deleting part of a model 1m 52s
    • (Locked) Mirroring a model 3m 27s
    • (Locked) Working with ClayPolish 1m 57s
    • (Locked) Painting with alphas 4m 1s
    • (Locked) Using the Clip and Trim brushes 5m 24s
    • (Locked) Closing all holes 1m 35s
    • (Locked) Flipping and doubling surfaces 2m 37s
    • (Locked) Using Deformers 2m 22s
    • (Locked) Using Morph Targets 3m 32s
    • (Locked) Adjusting colors 5m 17s
    • (Locked) Decimating models 3m 49s
    • (Locked) How to sculpt and paint on UV layout 3m 59s
    • (Locked) Using EdgeLoop 5m 48s
    • (Locked) Using Paint Fade 2m 1s
    • (Locked) Using ZRemesher 4m 18s
    • (Locked) Projecting detail 4m 28s
    • (Locked) Visualizing wall thickness 5m 40s
    • (Locked) Calculating volume and surface area 3m 17s
    • (Locked) Seeing draft analysis feedback 5m 17s
    • (Locked) Rendering with filters 3m 59s
    • (Locked) Using GoZ 2m 54s
    • (Locked) Using the 3D Print exporter 4m 21s
    • (Locked) Exporting with the Multi Map Exporter 3m 18s
    • (Locked) Exporting to FBX format 3m 9s
    • (Locked) Using the Standard Export option 2m 15s
    • (Locked) Next steps 51s
Smoothing a model - ZBrush Video Tutorial | LinkedIn Learning, formerly Lynda.com (2025)
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